![]() Ironically, Apple made a bigger show of Mac gaming elsewhere during today’s WWDC keynote, highlighting new tools to help developers port their games over and make them run well on Apple’s chips. It’s never appeared to be a major priority for the company. Apple has made a killing taking a cut of App Store sales as mobile gaming caught on, but the company has long shrugged at the prospect of seriously supporting Mac gaming. On the other hand, Apple has long been criticized for its apparent indifference towards games. Maybe that’s because of the lavish price point, which suggests that only deep-pocketed early adopters will come onboard at first. That should help developers port over games, or get started on new ones, while wielding familiar tools.īut the lack of eye-catching game demos today suggests that Apple is not going to lead the charge on Vision Pro gaming, nor does it plan to market the device with gaming as a key selling point. For example, Apple announced that visionOS will support the Unity engine, which powers an array of games and applications across platforms. Quite likely, developers will harness that tech to create interactive games and immersive experiences. But those were just teases.Īpple’s headset is wildly expensive, but also wildly innovative, packing in an array of new technical advances that enable an augmented reality experience that looks more polished, approachable, and alluring than past attempts. Perhaps more surprisingly, it didn’t showcase any original augmented reality games that merge the real and digital worlds for new kinds of experiences.ĭisney’s brief segment during the presentation hinted at potential use cases-including the ability to generate a Disney World parade on your kitchen countertop, have Mickey Mouse traipse across your living room, or control an interactive version of Marvel’s “What If?” comic book animated series. Where’s the games?Īpple didn’t show any fully immersive VR games like you’ll find on the Meta Quest 2 or PC-based VR headsets. But those weren’t demonstrated, just spotted in the App Store interface.įrom what Apple has shown so far, its initial gaming focus for the Vision Pro primarily revolve around developers porting existing games played on flat screens-and largely casual ones in nature-despite it being a device that’s built for full 3D immersion. We did see a few potentially more immersive games listed during a quick demo of the visionOS App Store, including Game Room-which includes classic chess and dice games-plus Super Fruit Ninja and a port of Rec Room, a Roblox-like platform with user-created VR games. Especially considering that Ando has no formal electronics training whatsoever.$0.04747088 3.21% Terra Classic (Wormhole) Also, when you first turn on the book, a video automatically plays, featuring Atrus writing at his desk, then he looks up at you and mouths the words "who the devil are you?" Bonuses are a copy of the Book of Atrus ebook, plus shortcut copies of some extracted Myst Island flyby videos/linking panel images. Included software is Myst Masterpiece Edition, realMyst, Riven DVD edition, Riven Elementary, Myst III: Exile DVD edition, Myst IV: Revelation, Uru: Ages Beyond Myst and The Path of the Shell, Myst V: End of Ages, The Manhole Masterpiece Edition and Crowthistle. The operating system (Windows XP) and all software is loaded directly from a 32GB CompactFlash card that reads at 22MB/second The only way to deal with heat in this book is to just avoid creating it in the first place, so all the components are ultra-low power The CPU and GPU hover at 48 degrees Celsius. The system is entirely passively cooled, and waste heat conducts out through the book. The system has 1GB of RAM (less RAM equals less power consumption and heat) The CPU is an Intel Z530P, running at 1.6GHz and the GPU is an Intel GMA500 chipset, capable of running DirectX 9.0C graphics. Power consumption is around 12 watts and the battery life is around 1.5 to 2 hours The power supply converts its voltage to the 12V and 5V required by the computer. The power supply is a 3-cell lithium-ion battery capable of outputting 60A of current (but the book uses nowhere near that much). ![]() There's a matching 4-wire resistive glass touchscreen overlaid on top as the main input method, which updates at 160 samples/second, with a touch resolution of 2048x2048 This provides 1:1 native pixel mapping on the original versions of Myst, Riven and Exile. The screen is a 640x480 5.0-inch LED-backlit display.
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